Update Notes 021 — The Classic PW 1.2.6
DRAGON EVENT
With the arrival of update 021, a new special event goes live in The Classic PW 1.2.6:o
Dragons Event.
The event will take place 3 times a day and will bring a special dynamic of open-world competition, with the
simultaneous birth of 4 dragons close to 4 main cities.
The event takes place at 10:30am, 4:30pm and 8:45pm.
Free Dragon Pass redemption available until May 15th! See all the details clicking here
- During the event, 4 dragons will be born simultaneously close to main cities.
- The players' objective will be eliminate the dragon.
- According to the Dragon's HP is decreasing, Silver Coins and Gold Coins will appear in location.
- These coins must be defeated by players.
- When eliminated, the coins can drop the Dragon Event Ticket.
- The drop of coins has no protection. This means that any player can get the item after the coin is defeated.
- The final reward for the main boss will be 5 Bars of 100 Gold.
Skills Level 79
To the skills level 79 arrived at The Classic PW 1.2.6!
Starting with this update, players will be able to forge powerful skill books level 79 in
Universal City, through the NPC Divine Graphic.
How to forge skills 79
To forge a level 79 skill book, you will need to gather the following materials:
- 20x Heavenly Opening Chapter
- 150x Special Ink
Where to get Celestial Opening Chapter
THE Heavenly Opening Chapter can be obtained with low chance by defeating monsters in
following DGs:
- Land of the Immortals
- Demon Land
- Celestial Purgatory
- Infernal Arcadia
Where to get Special Ink
THE Special Ink can be purchased directly from NPC Divine Graphic, located in City
universal, for the value of 100,000 coins each.
With this new feature, players will have access to new possibilities for evolving and strengthening their skills.
characters, bringing even more depth to progression in the The Classic PW 1.2.6.
WEEKLY DRAGONS EVENT QUESTS
THE Dragons Event will also bring 4 special NPCs, each with a unique daily mission
related to the event.
- Flaming Dragon: weekly mission that requests 5 Dragon Event Tickets to be completed. A reward will be additional experience.
- Ferocious Lion: weekly mission that requests the elimination of 20 bosses from DGs 69, 79, 89 or 99. O player will be able to choose which bosses they want to eliminate within these DGs. The reward will be Event Tickets of the Dragon, additional experience and Battle Pass experience.
- Snow Tiger: weekly mission that requests the elimination of Frost's last boss. The reward will be Dragon Event Tickets, additional experience and Battle Pass experience.
- Flame Phoenix: weekly mission that requests the elimination of 20 heads of DGs 19 to 59. A reward will be Dragon Event Tickets, additional experience and Pass experience Battle.
DRAGON BATTLE PASS
During the event period, all players who log in to the game will receive free Battle Pass
of the Dragon.
See all pass details clicking here
- THE Dragon Battle Pass will be delivered free of charge to all players during the event.
- The pass will 20 levels.
- Each level will feature a exclusive challenge, totaling 20 challenges.
- Part of the challenges will be focused on eliminate monsters and bosses.
- The other part of the challenges will be focused on delivering items to NPCs.
- Among the items requested will be, mainly, Twilight Palace materials and Stones Immortals.
The purpose of this pass is to help balancing the economy, removing part of these items from the server and
further increasing the value of the materials Twilight Palace, making the instance even more
profitable for players.
RESET OF THE TERRITORIAL MAP
THE territorial map reset of The Classic PW 1.2.6 is scheduled for the day 06/05.
Along with this reset, we are evaluating some important changes to the Territorial Wars,
with the aim of making the scenario more competitive, balanced and sustainable in the long term.
CHANGES IN TERRITORIAL WARS
As we had previously mentioned, some ideas were being studied for the next season of
wars, including:
- War without Borders, allowing greater freedom in territorial bids.
- Increased rewards for major cities, making these regions more attractive.
- General changes to make the TW scene busier and more competitive.
After a deeper analysis, including using artificial intelligence support to simulate scenarios and
possible competitive consequences, we understand that the initially proposed model might not be the most viable
in the long term.
The previous system could generate a very quick advantage for a dominant clan, in addition to making the
competition would stop being fierce in a few days. Therefore, we are presenting a new proposal for
Territorial Wars.
See in detail everything related to the new war system clicking here
NEW PROPOSAL: TIER 1 COMPETITIVE AREA
The main idea is to separate a small area of the map for a higher level dispute, destined for the clans that
are already at a more advanced stage of the game and want to compete in the main competition of the season.
This competition will be called Season Tier 1.
- In the upper left corner of the map, there will be the territories that will be worth points for the team's scoreboard. Season Tier 1.
- Clans wishing to compete in the high-level competition must bid only in territories within this area marked.
- These territories will have higher rewards in The Classic Coins.
- These territories will also count points towards the season scoreboard.
SEASON TIER 1 SCORE
- Each territory dominated at the end of the week will be worth 1 point.
- All territories in the Tier 1 area will be valid 1 point, regardless of whether they are main cities or common territories.
- Example: if a clan ends the week with 3 territories within the Tier 1 area, it will add 3 points on the scoreboard.
We chose this format to prevent a specific city, such as Universal City, generates an advantage
very big on the scoreboard. Thus, the dominant clan cannot create a disproportionate difference just by
control a territory of greater importance.
IMPORTANT RULE FOR TIER 1 CLANS
The clan that chooses to compete in the high-level competition must remain exclusively within the area Tier
1.
- A clan that is competing for first or second place on the Tier 1 leaderboard should focus its bids and presence only in the region marked on the map.
- If the clan chooses to leave this area and dispute territories outside of it, it will no longer be considered a clan. participant of the Tier 1 dispute.
This rule exists to keep competition organized, targeted, and fair for the clans that truly want to
participate in the main competition of the season.
REMAINDER OF THE MAP: OPEN COMPETITIONS FOR OTHER TIERS
The rest of the map will be focused on clans at other levels.
- In these regions, the proposal is to follow a freer model, in the style War without Borders.
- Clans will have more freedom to bid in different regions, without relying so much on pass blocks or path control.
- This more comprehensive area should allow for greater competition between clans of different levels.
- The goal is to create more opportunities for war every week.
If combo situations or multiple attacks occur, we understand that there may still be a TW
competitive, as long as the clan chooses to defend and participate in the dispute.
INCREASED REWARDS IN TERRITORIAL WARS
- We are proposing a significant increase in territory rewards.
- The amount of The Classic Coins of territories will be increased by 3 times.
- The objective is to further value the clans that actively participate in territorial wars.
- We also seek to increase the circulation of The Classic Coins inside the game.
With more TCC being distributed through wars, we hope to strengthen both the competitive scene and the
internal trade between players.
DEFINITION OF THE SEASON’S PLACES
At the end of the season, in the next reset, the proposal is to define the placed teams as follows:
- 1st place: clan with the highest score within the Tier 1 area.
- 2nd place: second highest scoring clan within the Tier 1 area.
- 3rd place: clan with more dominated territories outside the Tier 1 area.
This way, we maintain a high-level main contest, but we also value the clans that are competing in the
rest of the map.
OBJECTIVE OF THE PROPOSAL
With this change, we want to create a more balanced, competitive and sustainable system.
- Focus high-level wars on a specific area.
- Prevent a single clan from gaining an advantage too quickly.
- Allow clans of different levels to have more compatible wars.
- Increase the number of TWs happening every week.
- Value active clans.
- Increase circulation of The Classic Coins in the game.
- Reduce competitive failures of the previous system.
We believe that this format can bring a healthier scenario, where Tier 1 clans will have a direct dispute
among themselves, while the other clans will have more freedom and space to compete on the rest of the map.
HIGH LEVEL WARS
- The high level territory war map will be the default game map, offering more space for strategies on a larger map.
- The number of players in high level wars will be 66 players.
- This value may be changed according to the consent of the leaders participating in the dispute.
- The Mini Territorial War map will continue to be used in all territorial wars, with the exception of High-level turf wars in 54x54 format.
MINI TERRITORY WAR
We also made several adjustments to the map of Mini Territorial War, seeking to correct problems and make the
more competitive and strategic map.
- All known map bugs have been fixed.
- We improved the tower region, giving more space for Barbarians with catapult position themselves.
- We have improved the passage between lanes right at the beginning of the base.
- We removed the hill that was in front of the wall.
- Other general adjustments have been applied to make the map more competitive, fluid and strategic.
GUAN YU ARENAS
- We made a change to the ranking of Guan Yu Arenas.
- As of this update, only players from level 90 or higher will be able to score in the ranking.
- To participate in the Guan Yu Arenas ranking, the character must be level 90+.
TOP CLASS EVENT
- Now to register for the event Top Class, the player must be at least in the Top 10 ranking Guan Yu Arena weekly of your class.
- This means that, to register for Top Classe on Monday, the player must have participated in the Guan Yu Arenas the previous week.
- The player also needs to be among the Top 10 in your class in the weekly ranking.
WHITE MISSIONS 85+
- All level 85+ white quests received a slight increase in experience gained.
- We noticed that players were not feeling attracted to carrying out these missions.
- With this adjustment, we seek to better value this game content and make these missions more interesting for the progression.
EVENTS CALENDAR
- The schedules of Mini Territorial War were also corrected in the events calendar.
- The time of War of Nations has been fixed in NPC Inspector Aeban.
GSHOP
- A new chest has been added to the store: the Amber Chest.
- Click here to see all drops from the new Amber Chest.
- A new promotion is available in the online store: 20% more Gold on all purchases.
SHOPS
- We made an adjustment to the game stores.
- Now, when a store has no items being bought or sold, it will be disconnected automatically.
- This measure helps reduce empty stores and improves server organization.
CLAN BADGES
- You requested clan emblems have been updated and added.
Primordial Valley
We also made some adjustments to the Primordial Valley, both in the range of level 70 to 85 as in
version of level 86+.
As of this update, the experience gained in the Primordial Valley will be calculated according to the
character level. Overall, the instance experience has been increased, allowing users to
Players receive an increased amount of XP upon completing content.
- THE Primordial Valley received adjustments in the level 70 to 85 and level 86+.
- The experience gained will now be based on character level.
- The overall amount of experience received was increased.
- Players will also be able to get plus additional rewards, like coin chests.
- Despite the extra rewards, the Primal Valley's main source of rewards remains the experience.
We made this adjustment because we realized that the Primordial Valley was not being used much by
players. With this change, we want to offer another viable progression option, better valuing this
content and giving players more alternatives to evolve their characters.
Warnings
- During the week of the update, it will not be possible to place a territorial bid.
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