Territory War — Total Anarchy (Post-Reset | 2026 Season) — The Classic PW 1.2.6
Territory Map Reset
- With the territory map reset, the year 2026 begins with the map fully reset: no territory starts as owned.
- Starting from this reset, we officially confirm that the server will continue with the Total Anarchy system.
Total Anarchy Confirmed (Stays)
- After analyzing different scenarios and possibilities, we believe the current Total Anarchy system is the best choice for the server at this time.
- The ClassicPW 1.2.6 is very active, with many guilds playing, and the flow of The Classic Coins is an important part of the server’s current dynamics.
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The Total Anarchy model preserves a more natural ecosystem, where:
- stronger guilds tend to conquer more territories and therefore gain access to more benefits;
- new or mid-tier guilds still have access to important weekly resources for maintenance and progression.
About the Tier System (Tier 1 / Tier 2 / Tier 3)
- We seriously considered implementing a system that splits guilds into Tier 1, Tier 2 and Tier 3.
- On paper, it looks interesting, but in our final analysis it is not viable right now and would not be as beneficial as Total Anarchy within the server’s current reality.
- A tier-based system would inevitably require different rewards between tiers to encourage progression. Right now, making cuts and major changes to weekly rewards (within an already established model) would be a sensitive shift, and we believe it would not be well received in the current context.
- For that reason, we are keeping Total Anarchy to preserve the positive dynamics that already work well for veteran, mid-tier, and new guilds alike.
Clearer Weekly Goals for Guilds
- We will make the system more transparent and healthier with clearer weekly goals and objectives for guilds.
- The idea is simple: we do not want guilds to receive benefits just for existing. Benefits should be tied to activity, participation and movement across the server.
Planned Improvements for Total Anarchy
- We will take the freedom to make adjustments and improvements to the system, focusing on keeping the territory map dynamic throughout the season.
- Our first idea is to introduce more frequent territory resets, on a more periodic basis. If the scenario becomes too static (for example, if lower-power guilds are not able to “meet” and clash on the map), we will increase the reset frequency to stimulate competition and movement.
- We also plan to run seasonal events, where certain territories may grant more The Classic Coins for a limited time, encouraging guilds to move across the map and contest new areas.
Feedback and Suggestions
- We will keep listening to community feedback. Nothing is 100% set in stone.
- If you have suggestions to improve the Total Anarchy system, send your ideas: we will review them carefully and consider changes that make sense for the server.
Total Anarchy is confirmed for 2026. We will keep monitoring, listening to feedback, and adjusting to keep the territory map active, fair, and competitive. Enjoy the game and good wars in The Classic PW 1.2.6!
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